Rushes
Post Bouncing Babybel Spot
Title: ‘The
Chase’
Client: Mini Babybel
Agency: Saatchi & Saatchi
Agency Producer: Emma Scott
Copywriter: Howard Fretton
Art Director: Mike Sands
Production Company: Wilf Noggins
Director: Bill Scarlett
Producer: Mark George and Sharmin Nordian
Postproduction Facility: Rushes
Rushes Producer: Vittorio Giannini
CReality: Adrian Seery
VFX Artist: Duncan Malcolm
3D Animator: Craig Travis
This entertaining
new spot is all about a young man's desire to eat a Mini Babybel,
which constantly eludes him. Entitled "The Chase", every
time our protagonist attempts to eat his Mini Babybel it gets knocked
out of his hand and quite literally runs away from him.
From the moment
a football knocks the Babybel out of our hero’s hands the
chase is on! It bounces off a car bonnet, into a bus and out again,
onto a window cleaner’s platform as they ascend then rolls
down a girder and bounces off an umbrella. From the umbrella the
Babybel bounces onto a tree and into a boy’s hand, our hero
follows and just as the boy hands him the Babybel, it slips from
his grasp and the chase begins again!
Rushes Producer
Vittorio Giannini adds: “The brief was to keep the cheese
photorealistic whilst it had to roll down roads, bounce off statues
and trees, enter a bus and land in a lady's hat just as part of
its journey around town. It was decided to make the cheese entirely
in 3D to combine with the live action plates. 3D operator Craig
Travis attended the shoot in Vancouver. Whilst discussing certain
shots with the director, Craig also took in live video feeds from
the shoot and previsualised certain shots to make sure timings and
angles would work. The client was also very happy to see how their
product would appear in certain shots and discussions about animation
had already begun. Back in London we placed the unrendered 3D cheese
into the offline cut, speeding up the signing off process.
Adrian Seery
graded the selected shots in CReality and then Inferno operator
Duncan Malcolm began the process of putting it all together. In
the park shots Duncan scanned in stills of buildings and composited
them into the landscape to create a park within the city. He then
took all the 3D lighting and texture passes and blended them into
the live action shots. The end product is a very clever and entertaining
spot that will be shown in the UK and across Europe. “ |