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3D Computer Animation/SFX |
Background:Computer graphics date back to industrial and military experiments
carried out in America during the 50's and 60's. Early projects
involved aircraft and rocket simulations, combining traditional
animation with computer generated material. By the 70's, on programmes
like the "Old Grey Whistle Test" , these experiments
had became articulated as artistic expression, with films being
used as pop promos for Pink Floyd and the likes. |
What it is: Rushes 3D department is equipped with Silicon Graphics Inc
(SGI) Octane workstations and a multi CPU-Challenge which allows
us to test and render at the highest possible quality while interactive
work on graphics and animation continues in the suites. Amazing
additional computing power becomes available at night when the
SGI Onyxes go online for 3D. All systems run SOFTIMAGE 3D, ALIAS
WAVEFRONT and MAYA- sophisticated 3D modelling and animation
packages. |
How it works: Like most of today's hi-technology, there's not much to see apart from a monitor,a mouse and a small box tucked away in the corner. However, inside the machine the 3D animator can build and shape models, which can then be coloured, textured and lit as you might in a photographic studio. The models can be constructed to imitate the most complex of moving forms. Having created these sophisticated models, the operator can choreograph and animate the models movements as well as the camera angles, and bring the computer generated images to life. |
Plug-ins As with Inferno and Flame, we are continually writing customised software for our 3D department. Another project gave us three dimensional multi-point tracking which allowed us to 'fix' 3D models onto moving live action shots. |
Recent work: |
Atrium display for SEGAWORLD at The Trocadero,
Picadilly Circus. 3D Animator: Gerald Crome |
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